Nomads In Midgard Redux: Custom Scenario for Age of Mythology by Toasty Goblin

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EASY MUTATIONS (These mutations make the game easier)


- GOLD PLEASE (Receive 10,000 gold and removes all gold mines)

All Gold Mines are removed
Player recieves 10,000 gold


- MYTHIC MILLENNIUM (Can only train Heroes and Myth Units, increased favor gain)

Can no longer train human soldiers/military ships and siege weapons
Recieve more than triple the favor


- LIGHTNING WORKERS (Increases worker efficiency but limits the amount you can train)
 
Reduced the maximum amount of Villagers and Dwarves that can be trained and also increases their cost
+150% villager gather and build speed
+100% cost for Villagers
+200% cost for Fishing Ships


- RELIC RUSH (Increases the quantity of relics that spawn in the map)

Spawns more than 25 additional Relics on the map


- TOWER DEFENSE (Defensive buildings have significantly increased stats) 

This includes: Towers, Forts, Town Centers, Carnivora, Sentinels and walls)
Hitpoints, damage, range, costs and population cap addtition are effected stats


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MODERATE MUTATIONS (These mutations make the game more difficult)


- ENRAGED (All Myth Units receive the Eclipse buff)

+50% myth unit damage
+20% myth unit speed
+30% monument favor gather rate
-50% myth unit ability recharge time
+15% myth unit hack armor


- FROZEN HARVEST (Farms die during storms)

Farms die when a storm arrives
Farms can't be built during storms


- HARSH HUNT (Increases the stats of all animals)

Effects Gaia, Player and Enemy animal stats
Includes: damage, health, armor, speed and los


- HYPOTHERMIA (Villagers are weaker during storms)

During storms villager stats are reduced, this includes:

- Carry Capacity
- Armor
- Speed
- LOS
- Takes damage overtime


- LANDING PARTY (Raiders will land on the shores from Longboats every storm)

Every storm, Raiders will attempt to land on the shores via Longboats
There are 3 possible landing locations
Enemy types are randomised
Enemy quantity increases on hard difficulty and above


- STARVATION (Lose food overtime, if food hits 0, units take damage)

Lose 1 food every second
Units take constant damage if food hits 0


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HARD MUTATIONS (These mutations make the game much harder)


- DIPLOMATIC NEPOTISM (Enemies get stronger with each storm survived)

+5% unit health per storm survived
+5% unit damage per storm survived


- EXPERT MODE (Higher frequency of high tier enemies)

Legendary Golden Boars will turn up during storms as well (the ones from the side objectives)
The following units are more common:

- Battle Boars
- Fenris Matriarchs
- Fire, Frost and Mountain Giants
- Hersirs
- Nidhoggs
- Siege Units


- FENRIS FURY (All Wolves are now Fenris Wolves)

All enemy Arctic Wolves are turned into Fenris Wolves when they spawn
Enemy Fenris Wolves have slightly reduced health and damage


- NIDHOGG SCOURGE (Nidhoggs are significantly more common)

Nidhoggs will appear on every attack wave and their quantity increases with each storm survived


- MASTER MODE (Enemies deal more damage and side objectives are more difficult)

All enemies deal more damage (about +25%)
Ritual sites can have enraged enemies and have a higher quantity of more difficulty enemies like Fire Giants
Boar caves has a plague of Serpents and Watch Tower
Objective Nidhogg has more health, damage and has 3 Fire Giants as guards
Finale wave has an enemy Titan spawn at the beginning of the wave


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ALTERNATE MUTATIONS (These mutation(s) can make the game both easier and/or harder)


- HERMES BOOTS (Significantly increases enemy and player unit movement speed)

+60% unit speed
+40% siege unit speed


- PANDORAS BOX (Random events will occur at the beginning of the game)

Random events include settlement changes, resources getting shuffled around in weird ways and godpowers 
activating when the player builds their Town Center, for example:

- Berry Bushes can turn into Polar Bears
- Pine Trees can turn into Berry Bushes
- Cows can turn into Relics
- Walrus can turn into Gold Mines
- Additional Trees can spawn
- Berry Bushes can turn into Boars
- Plenty Vaults can spawn on the Islands off the coast of Midgard defended by Sea Serpents
- The player can recieve a LOS increase at the start of the game for 3 minutes
- The player can also recieve a LOS decrease at the start of the game for 3 minutes
- Relics can turn into friendly Classical age myth units
- Settlment Campfires can turn into friendly Priests
- Settlement Farms can turn into Houses/Manors
- A hostile Kraken can patrol up and down the coast
- Moderate chance for your scout to turn into a Pharaoh
- Moderate chance for additional resources to appear near all settlements
- Boars can turn into Cursed Pigs, moving pigs near a Temple will turn them into units (very much like the Pig level in the campaign)
- When the player builds their Town Center, the Supremacy godpower can trigger reducing unit training times by 75% for 30 seconds
- When the player builds their Town Center, the Rush godpower can trigger after 3 minutes increasing villager speed by 50% and 
building construction speed by 250%.


- ROULETTE OF POWER (Randomise your current godpowers at the end of every storm)

Automatically reroll your current godpowers at the start of every storm
You can't receive the Titan Gate power through this mutation
Sometimes recieve godpowers that are otherwise unobtainable, such as:

- (Tier 1) Underworld Passage
- (Tier 2) Duplicate Myth Unit (duplicate archaic or classical age myth units)
- (Tier 4) Nidhogg (summon a nidhogg to fight for you)
- (Tier 4) Fenris Fimbulwinter (summon 15 friendly fenris matriarchs to fight for you)


- STALWART ATHEISM (Human Soldiers and Siege Weapons are stronger and take less population, but Myth Units can no longer be trained)

- Population count for all human soldiers and siege weapons is reduced by 1
- No myth units can be trained, but Loki Hersirs can still summon myth units whilst fighting
















